A calm onboarding path.
We align access, communication, schedules, platform responsibilities, and security practices before the first submission.
Release ops for game teams
Neutrimem manages certification, first-party submissions, release scheduling, store content, and post-launch updates so your team can stay focused on the game.
What we handle
Use Neutrimem for targeted guidance, overflow support, or complete handling of the certification and release process with first parties.
We align access, communication, schedules, platform responsibilities, and security practices before the first submission.
Prepare ratings, requirements, waiver strategy, production schedules, and platform readiness before certification pressure starts.
Manage submission slots, first-party communication, blockers, follow-up, and bug waiver discussions.
Coordinate store assets, codes, labels, release timing, QA environments, and launch-day troubleshooting.
Keep releases moving with patches, DLC, store-page updates, removals, bundles, and ongoing release operations.
About us
Neutrimem Productions supports publishers and developers through the practical work that sits between a finished build and a confident launch. We handle certification, first-party submissions, store operations, release scheduling, updates, removals, and the communication needed to keep those moving.
Our role is intentionally focused: we bring structure, platform knowledge, and calm follow-through to teams that need experienced release support without adding another layer of noise.
Why work with us
We make responsibilities, deadlines, assets, and platform handoffs visible from the start.
We understand the submission, certification, store, and update details that can slow a launch.
We keep producers, QA, partners, and first parties aligned when timing gets tight.
Trusted release support
Portfolio
Dustborn
Single-player narrative adventure for Steam/Epic, PS4/PS5, and Xbox One/Series, with an estimated 17-hour main path and 11 subtitle languages.
Under the Waves
Single-player exploration adventure for PC, PS4/PS5, and Xbox One/Series, with submarine traversal, crafting, and a 6-10+ hour playtime range.
Little Nightmares II
Single-player puzzle-platform horror across PlayStation, Xbox, Switch/Switch 2, and PC, including Enhanced Edition upgrades and 14-language PC support.
Gloomhaven
Turn-based tactical RPG with solo and online co-op for up to 4 players, spanning PC/Mac and console ports, 95 story missions, and 160+ digital missions.
Directive 8020
Current-gen cinematic horror for PS5, Xbox Series X|S, and PC, structured around 8 story episodes, branching outcomes, and 5-player Movie Night mode.
Dragon Ball: The Breakers
Asymmetrical online action game for PlayStation, Xbox, Switch, and PC, with 7 Survivors against 1 Raider, seasons, matchmaking, and in-game purchases.
Client survey
Teams value fast answers, precise guidance, and steady communication when releases get complicated.
Always super nice to work together with quick answers and help on any issue we could have faced.
Very easy to work with, and always very responsive. It made it easy to get through the process even when there were setbacks.
Extremely helpful and always provides solid advice. We look forward to working together again.
How it works
We work with producers, QA, localization, marketing, platform teams, and external partners to keep the release path visible and moving.
We identify platforms, deadlines, dependencies, access needs, and risk areas.
We coordinate submission materials, platform communication, and schedule movement.
We flag issues early, track decisions, and support waiver or requirement discussions.
We help with release-day coordination, patches, DLC, store updates, and removals.
Start the conversation
Share your platforms, release window, submission status, and the type of help you need. We will help you turn it into a clear release plan.