Release ops for game teams

Plan your submission and release with confidence.

Neutrimem manages certification, first-party submissions, release scheduling, store content, and post-launch updates so your team can stay focused on the game.

12+
years of release operations experience
4.9/5
client survey score for support and service
Global
platform release support across time zones

What we handle

Release work that usually eats the calendar.

Use Neutrimem for targeted guidance, overflow support, or complete handling of the certification and release process with first parties.

First time outsourcing?

A calm onboarding path.

We align access, communication, schedules, platform responsibilities, and security practices before the first submission.

01

Pre-submission support

Prepare ratings, requirements, waiver strategy, production schedules, and platform readiness before certification pressure starts.

02

Certification assistance

Manage submission slots, first-party communication, blockers, follow-up, and bug waiver discussions.

03

Release management

Coordinate store assets, codes, labels, release timing, QA environments, and launch-day troubleshooting.

04

Post-launch support

Keep releases moving with patches, DLC, store-page updates, removals, bundles, and ongoing release operations.

About us

Specialist release operations for game teams.

Neutrimem Productions supports publishers and developers through the practical work that sits between a finished build and a confident launch. We handle certification, first-party submissions, store operations, release scheduling, updates, removals, and the communication needed to keep those moving.

Our role is intentionally focused: we bring structure, platform knowledge, and calm follow-through to teams that need experienced release support without adding another layer of noise.

Why work with us

Launch support that makes complex releases feel manageable.

01

Clear ownership

We make responsibilities, deadlines, assets, and platform handoffs visible from the start.

02

Platform fluency

We understand the submission, certification, store, and update details that can slow a launch.

03

Calm communication

We keep producers, QA, partners, and first parties aligned when timing gets tight.

Trusted release support

Teams and publishers we have supported, or whose projects we have helped release.

Tate Multimedia Shine Group Interior Night Skylab Interactive Quantic Dream N-Zone Production TSI Twin Sails Interactive Bandai Namco Relic Entertainment Remedy Games 110 Industries Tate Multimedia Shine Group Interior Night Skylab Interactive Quantic Dream N-Zone Production TSI Twin Sails Interactive Bandai Namco Relic Entertainment Remedy Games 110 Industries

Portfolio

A few titles we helped bring to players.

View MobyGames portfolio

Dustborn

Single-player narrative adventure for Steam/Epic, PS4/PS5, and Xbox One/Series, with an estimated 17-hour main path and 11 subtitle languages.

Under the Waves

Single-player exploration adventure for PC, PS4/PS5, and Xbox One/Series, with submarine traversal, crafting, and a 6-10+ hour playtime range.

Little Nightmares II

Single-player puzzle-platform horror across PlayStation, Xbox, Switch/Switch 2, and PC, including Enhanced Edition upgrades and 14-language PC support.

Gloomhaven

Turn-based tactical RPG with solo and online co-op for up to 4 players, spanning PC/Mac and console ports, 95 story missions, and 160+ digital missions.

Directive 8020

Current-gen cinematic horror for PS5, Xbox Series X|S, and PC, structured around 8 story episodes, branching outcomes, and 5-player Movie Night mode.

Dragon Ball: The Breakers

Asymmetrical online action game for PlayStation, Xbox, Switch, and PC, with 7 Survivors against 1 Raider, seasons, matchmaking, and in-game purchases.

Client survey

4.9 out of 5 stars for support and services provided.

Teams value fast answers, precise guidance, and steady communication when releases get complicated.

Always super nice to work together with quick answers and help on any issue we could have faced.

Very easy to work with, and always very responsive. It made it easy to get through the process even when there were setbacks.

Extremely helpful and always provides solid advice. We look forward to working together again.

How it works

A release partner that plugs into your team.

We work with producers, QA, localization, marketing, platform teams, and external partners to keep the release path visible and moving.

01

Map the release

We identify platforms, deadlines, dependencies, access needs, and risk areas.

02

Own the handoffs

We coordinate submission materials, platform communication, and schedule movement.

03

Keep blockers visible

We flag issues early, track decisions, and support waiver or requirement discussions.

04

Support launch and beyond

We help with release-day coordination, patches, DLC, store updates, and removals.

Start the conversation

Tell us what you are preparing and where you need support.

Share your platforms, release window, submission status, and the type of help you need. We will help you turn it into a clear release plan.